python怎样实现简单飞行棋-创新互联
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import chess_tools # 输入玩家信息 chess_tools.input_player() while chess_tools.end_flag: for player in chess_tools.player_list: chess_tools.ironman(player) input(player["name"]+",请按enter掷骰子") chess_tools.throw(player) if chess_tools.judge(player) == 1: break chess_tools.hit(player) chess_tools.speedup(player) print("")
chess_tools.py
from random import randint player_list = [] end_flag = 1 def input_player(): num = input("数据玩家数量:") i = 0 while i < int(num): player_name = input("输入第" + str(i + 1) + "位玩家名字:") play_info = {"name": player_name, "score": 0} player_list.append(play_info) i = i + 1 def throw(player): """ 玩家扔骰子,随机1-6点 :param player: 当前玩家 :return: """ points = randint(1,6) # 首先判定是否起飞 if player["score"] == 0 and points == 6: player["score"] = 1 print("%d 点,恭喜起飞!当前在第%d格" % (points, player["score"])) elif player["score"] == 0 and points < 6: print("%d 点,起飞失败!" % points) return # 分数大于100,要后退,多几分退几步 elif player["score"] + points > 100: player["score"] = player["score"] - (player["score"]+ points) % 100 + 1 print("%d 点,飞过头了!回到%d格" % (points,player["score"])) else: player["score"] += points print("%d 点!当前在第%d格" % (points, player["score"])) def judge(player): global end_flag if player["score"] == 100: end_flag = 0 print(player["name"]+"赢了") return 1 def hit(player): """ 判断当前玩家是否会将领先的玩家撞回起飞位置 :param player: 当前玩家名字 """ for other_player in player_list: if player["score"] == other_player["score"] \ and other_player["name"] != player["name"]: other_player["score"] = 0 def speedup(player): if player["score"] == 15 or \ player["score"] == 35 or \ player["score"] == 85: player["score"] += 5 print("加速5格,当前在%d格" % player["score"]) def ironman(player): """ 主角光环,名字中含有指定字符的人可以获得50分加成 :param player:当前玩家的名字 """ master = player["name"].count("t") if master > 0 and player["score"] == 0: player["score"] = 50 print("- I am Iron Man!贾维斯,先给我加50分。") print("- 好的,%s 。当前已走到第50格。" % player["name"]) print("")
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标题名称:python怎样实现简单飞行棋-创新互联
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