如何使用java实现捕鱼达人游戏
这篇文章给大家分享的是有关如何使用java实现捕鱼达人游戏的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。
创新互联建站秉承实现全网价值营销的理念,以专业定制企业官网,成都网站建设、成都网站设计,小程序制作,网页设计制作,移动网站建设,网络营销推广帮助传统企业实现“互联网+”转型升级专业定制企业官网,公司注重人才、技术和管理,汇聚了一批优秀的互联网技术人才,对客户都以感恩的心态奉献自己的专业和所长。
源代码分享:
测试类:
package game;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import javax.imageio.ImageIO;import javax.swing.JFrame;/** * 测试类 * @author Lenovo * */public class Client { public static void main(String[] args) throws IOException { //创建窗口 JFrame gameFrame = new JFrame("捕鱼达人"); //将池塘放入到界面中去 Pool pool = new Pool(); gameFrame.setContentPane(pool); //创建窗口图标,绝对路径 BufferedImage icon = ImageIO.read(new File("E:/New_life/fish_game/resource/images/fish07_03.png")); gameFrame.setIconImage(icon); //设置窗口的尺寸 gameFrame.setSize(800, 500); //窗口的位置 gameFrame.setLocation(10, 10); //设置窗口不可拖拽 gameFrame.setResizable(false); //设置窗口可以关闭 gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //让窗口显示 gameFrame.setVisible(true); //调用方法 pool.action(); }}
大炮的设置:
package game;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import javax.imageio.ImageIO;public class Cannon { //大炮的图片 private BufferedImage image; //坐标值 private int x; private int y; public Cannon() throws IOException { this.image = ImageIO.read(new File("resource/images/barrel.png")); this.x = 420; this.y = 400; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } }
与鱼塘的设置:
package game;import java.awt.Graphics;import java.awt.Graphics2D;import java.awt.event.MouseAdapter;import java.awt.event.MouseEvent;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import java.util.ArrayList;import java.util.LinkedList;import javax.imageio.ImageIO;import javax.swing.JPanel;public class Pool extends JPanel{ private static final long serialVersionUID = 1L; /** * 背景图片 * 海王 * 鱼 * 大炮 * 状态栏 */ //池塘 private BufferedImage backgroud; //单条鱼// private Fish fish; //多条与 private Fish[] fishes; //状态栏 private BufferedImage statusImage; //大炮 private Cannon cannon; //鼠标x轴 private int mouseX; //鼠标Y轴 private int mouseY; //渔网 private Net net; //子弹发射的角度 private double theta; //子弹 private LinkedList
鱼类的设置:
package game;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import java.util.Random;import javax.imageio.ImageIO;public class Fish extends Thread{ //宽度 @SuppressWarnings("unused") private int width; @SuppressWarnings("unused") private int height; //位置 //x坐标 @SuppressWarnings("unused") private int x; //y坐标 @SuppressWarnings("unused") private int y; //图片 @SuppressWarnings("unused") private BufferedImage image; //速度 @SuppressWarnings("unused") private int step; //是否被抓 @SuppressWarnings("unused") private boolean isCatch; //鱼游动的图片数组 @SuppressWarnings("unused") private BufferedImage[] images; //抓获鱼的图片 private BufferedImage[] catchImages; //图片的下标 @SuppressWarnings("unused") private int imagesIndex; /** *鱼的构造方法 * @param name 鱼的图片名称 * @throws IOException */ public Fish(String imageName) throws IOException { //鱼游动的初始化 this.images = new BufferedImage[10]; for (int i = 0; i < 10; i++) { String fishName = imageName + "_0" + i + ".png"; BufferedImage tempImage = ImageIO.read(new File("resource/images/" + fishName)); images[i] = tempImage; } //初始化图片下标 this.imagesIndex = 0; this.image = this.images[this.imagesIndex]; //初始化鱼的宽度和高度 this.width = this.image.getWidth(); this.height = this.image.getHeight(); //初始化x和y的坐标 this.x = 800; Random random = new Random(); int nextInt = random.nextInt(400); this.y = nextInt; //初始化速度 this.step = random.nextInt(5); //初始化是否被抓住 this.isCatch = false; this.catchImages = new BufferedImage[2]; this.catchImages[0] = ImageIO.read(new File("resource/images/" + imageName + "_catch_01.png")); // this.width = image.getWidth(); } /** * 鱼的游动 */ public void move() { //坐标减去游动的速度 this.x = this.x - this.step; //切换鱼的图片 this.image = this.images[this.imagesIndex ++ % this.images.length]; //重新游一遍,小于鱼与横坐标则返回 if (this.x < -this.width) { //重置x坐标 this.x = 800; //重置y坐标 Random random = new Random(); this.y = random.nextInt(375); //重置鱼游的速度 this.step = random.nextInt(5) + 1; } //休眠 try { sleep(50); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } /** * 被捕获时翻滚 */ public void turnOver() { //切换鱼被捕获时鱼的图片 for (int i = 0; i < 6; i++) { this.image = this.catchImages[i % this.catchImages.length]; try { sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } } //重置鱼的属性,坐标,速度,是否被抓 this.x = 800; Random random = new Random(); this.y = random.nextInt(375); this.step = random.nextInt(5) + 1; this.isCatch = false; } @Override public void run() { while (true) { if (this.isCatch) { turnOver(); }else { move(); } } } /** * 生成了鱼的属性set和get方法 * @return */ public int getWidth() { return width; } public void setWidth(int width) { this.width = width; } public int getHeight() { return height; } public void setHeight(int height) { this.height = height; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; } public boolean isCatch() { return isCatch; } public void setCatch(boolean isCatch) { this.isCatch = isCatch; }}
鱼网的设置(这里渔网是静态的,有缺陷):
package game;/** * 捕鱼网 * @author Lenovo * */import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import javax.imageio.ImageIO;public class Net { //图片 private BufferedImage image; //X坐标 private double x; //Y坐标 private double y; //宽度 private double width; //高度 private double height; //是否展示 private boolean isShow; /** * 渔网构造方法 * @throws IOException */ public Net() throws IOException { //初始化图片 this.image = ImageIO.read(new File("resource/images/net09.png")); this.x = 100; this.y = 100; this.width = this.image.getWidth(); this.height = this.image.getHeight(); this.isShow = true; } /** * 渔网的移动 * @param mouseX * @param mouseY */ public void move(double mouseX, double mouseY) { //求渔网的中心点 double centerX = this.x + this.width/2; double centerY = this.y + this.height/2; //中心点与离鼠标的x位置 double xx = mouseX - centerX; //中心点与离鼠标的y位置 double yy = mouseY - centerY; //左上角点平移 this.x = this.x + xx; this.y = this.y + yy; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; } public double getX() { return x; } public void setX(double x) { this.x = x; } public double getY() { return y; } public void setY(double y) { this.y = y; } public double getWidth() { return width; } public void setWidth(double width) { this.width = width; } public double getHeight() { return height; } public void setHeight(double height) { this.height = height; } public boolean isShow() { return isShow; } public void setShow(boolean isShow) { this.isShow = isShow; }}
发射的子弹
package game;import java.awt.Point;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import javax.imageio.ImageIO;/** * 发射的子弹 * @author zouzhuo * */public class Bullet extends Thread{ //图片 private BufferedImage image; //坐标值 private int x; private int y; //大小 private int width; private int height; //是否活着 private boolean isAlive; //速度 private int step; //角度 private double thread; //子弹发射的原点 private Point point; //池塘 private Pool pool; public Bullet(int x, int y, Double thread, Pool pool) throws IOException { this.image = ImageIO.read(new File("resource/images/bullet1.png")); this.width = this.image.getWidth(); this.height = this.image.getHeight(); this.isAlive = true; this.step = 10; this.x = x; this.y = y; this.thread = thread; this.point = new Point(x, y);// this.point.x = x;// this.point.y =y; this.pool = pool; } /** * 子弹移动的速度 */ public void move() { this.y = this.y - this.step; //判断出界 int distance = this.point.y - this.y; //求xx,需要进一步进行强制转换 int xx = (int) (distance * Math.sin(this.thread)); int xxx = this.point.x + xx; //求yy坐标 int yy = (int) (distance * Math.cos(this.thread)); int yyy = this.point.y - yy; //判断是否出界 if (xxx < 0 || xxx > 800 || yyy < 0) { //将子弹置为死亡 this.isAlive = false; //在数组中删除子弹 this.pool.getBullets().remove(this); } //判断是否击中鱼 Fish[] fishs = pool.getFishes(); for (Fish fish : fishs) { //鱼的x坐标范围 int maxX = fish.getX() + fish.getWidth(); //鱼的y坐标范围 int mayY = fish.getY() + fish.getHeight(); if (xxx > fish.getX() && xxx < maxX && fish.getY() < yyy && yyy < mayY) { //设置鱼被抓到 fish.setCatch(true); //设置让子弹消失 this.isAlive = false; //在数组中删除子弹 this.pool.getBullets().remove(this); } } try { sleep(50); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } @Override public void run() { super.run(); while (true) { //让子弹飞一会 if (isAlive) { move(); }else { //直接结束线程 return; } } } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public int getWidth() { return width; } public void setWidth(int width) { this.width = width; } public int getHeight() { return height; } public void setHeight(int height) { this.height = height; } public double getThread() { return thread; } public void setThread(double thread) { this.thread = thread; } }
还有一个计分板没有写上,没有开始结束的界面,渔网是静态的,这些功能都还没有实现,日后更新。
感谢各位的阅读!关于“如何使用java实现捕鱼达人游戏”这篇文章就分享到这里了,希望以上内容可以对大家有一定的帮助,让大家可以学到更多知识,如果觉得文章不错,可以把它分享出去让更多的人看到吧!
当前名称:如何使用java实现捕鱼达人游戏
转载源于:http://azwzsj.com/article/jidjcj.html