C#如何实现简单打字游戏-创新互联

这篇文章主要为大家展示了C#如何实现简单打字游戏,内容简而易懂,希望大家可以学习一下,学习完之后肯定会有收获的,下面让小编带大家一起来看看吧。

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运行效果图如下:

C#如何实现简单打字游戏

功能:程序运行后,点击开始按钮,窗体中的文本框中出现字母,用户通过键盘输入文本框中字母,窗体显示用时、正确数、错误数和正确率。
按钮:开始、结束、退出。

菜单:设置(开始游戏、结束游戏、退出游戏),查看(正确率、所用时间)。

页面:

C#如何实现简单打字游戏

控件属性:

timer1:

enabled选择false,Interval设置为5.

timer2:

enabled选择false,Interval设置为1000.

代码:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
 
namespace WindowsFormsApplication3
{
 public partial class Form1 : Form
 {
  public Form1()
  {
   InitializeComponent();
  }
 
  private int x = 200, y, num;
  private DateTime dt1, dt2;
  private int count_all = 0;
  private int count_correct = 0;
  private TimeSpan ts;
  Random rd = new Random();
 
 
  private void btnStart_Click(object sender, EventArgs e)
  {
   tsmiRate.Enabled = true;//启用控件
   dt1 = DateTime.Now;
   timer1.Start();
   timer2.Start();
   textBox1.Visible = true;
   num = rd.Next(65, 90);
  }
 
 
  private void btnStop_Click(object sender, EventArgs e)
  {
   tsmiTime.Enabled = true;
   dt2 = DateTime.Now;
   timer1.Stop();
   timer2.Stop();
   textBox1.Visible = false;
   MessageBox.Show("游戏结束。", "提示");
  }
 
  private void btnQuit_Click(object sender, EventArgs e)
  {
   timer1.Stop();
   textBox1.Visible = false;
   DialogResult dr = MessageBox.Show("确定要退出吗?", "提示", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning);
   if (dr == DialogResult.OK)
    Application.Exit(); 
  }
 
  private void tsmiStart_Click(object sender, EventArgs e)
  {
   dt1 = DateTime.Now;
   timer1.Start();
   timer2.Start();
   textBox1.Visible = true;
   num = rd.Next(65, 90); 
  }
 
  private void tsmiStop_Click(object sender, EventArgs e)
  {
   dt2 = DateTime.Now;
   timer1.Stop();
   timer2.Stop();
   textBox1.Visible = false;
   MessageBox.Show("游戏结束!", "提示"); 
  }
 
  private void tsmiQuit_Click(object sender, EventArgs e)
  {
   timer1.Stop();
   textBox1.Visible = false;
   DialogResult dr = MessageBox.Show("确定要退出吗?", "提示", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning);
   if (dr == DialogResult.OK)
    Application.Exit();
  }
 
  private void tsmiRate_Click(object sender, EventArgs e)
  {
   double corr_rate = count_correct * 1.0 / count_all;
   string s = string.Format("{0,5:P2}",corr_rate);
   MessageBox.Show("正确率为:" + s, "正确率"); 
  }
 
  private void tsmiTime_Click(object sender, EventArgs e)
  {
   ts = dt2 - dt1;
   MessageBox.Show("所用时间为:" + ts.Seconds + "(s)", "所用时间"); 
  }
 
  private void timer1_Tick(object sender, EventArgs e)//???
  {
   y++;
   if (y > this.ClientSize.Height - 5)
    y = 20;
   textBox1.Text = ((char)num).ToString().ToUpper();
   textBox1.Location = new Point(x, y);
   textBox1.ForeColor = Color.FromArgb(rd.Next(0, 255), rd.Next(0, 255), rd.Next(0, 255));
  }
 
  private void timer2_Tick(object sender, EventArgs e)
  {
   label2.Text = (DateTime.Now - dt1).Seconds.ToString();
 
  }
 
  private void btnStart_KeyDown(object sender, KeyEventArgs e)
  {
   if (e.KeyCode.ToString() == textBox1.Text || e.KeyCode.ToString()!=textBox1.Text)
   {
    count_all++;
    while (e.KeyCode.ToString() == textBox1.Text)
    {
     count_correct++;
     textBox1.Visible = false;
     textBox1.Clear();
     num = rd.Next(65, 90);
     textBox1.Visible = true;
     textBox1.Text = ((char)num).ToString();
     x = rd.Next(20, 400);
     y = rd.Next(20, 400);
     textBox1.Location = new Point(x, y);
 
    }
   }
   label2.Visible = true;
   label8.Visible = true;
   label6.Text = count_correct.ToString();
   label7.Text = (count_all - count_correct).ToString();
   string t = string.Format("{0,5:P2}", count_correct * 1.0 / count_all);
   label8.Text = t.ToString(); 
  }
 }
}

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