iOS如何制作带弹跳动画发布界面
这篇文章主要介绍iOS如何制作带弹跳动画发布界面,文中介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们一定要看完!
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效果图:
代码:
// PublishView.m // UIImage+ImageEffects.h 苹果蒙化图片的分类 pop.h弹跳动画框架 EJExtension.h模型转换框架 // ComposeModel 用于设置按钮文字与图片的模型,在本地设置plist文件保存image(按钮图片)和text(按钮文字) #import "PublishView.h" #import "BSVerticalButton.h" #import "UIImage+ImageEffects.h" #import "pop.h" #import "MJExtension.h" #import "ComposeModel.h" @interface PublishView () /** 取消按钮 */ @property (nonatomic, weak) UIButton *cancelButton; @end @implementation PublishView /** 全局 window_ */ static UIWindow *window_; /** 显示发布view */ + (void)show{ // 添加一个独立的window是为了隔离点击事件 window_ = [[UIWindow alloc]initWithFrame:[UIScreen mainScreen].bounds]; window_.hidden = NO; PublishView *publish = [[PublishView alloc]init]; publish.frame = window_.bounds; [window_ addSubview:publish]; } - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { UIImageView *imageView = [[UIImageView alloc]initWithImage:[self getEffectImage]]; [self addSubview:imageView]; [self setupUI]; } return self; } - (void)setupUI{ //这里用自定义的 window 是为了隔绝点击事件 不让点击事件传到后面控制器的view上去 // 按钮弹跳动画时让view本身不能点击 self.userInteractionEnabled = NO; // 从plis文件获得一个模型数组 NSArray *buttonModelArray = [ComposeModel mj_objectArrayWithFilename:@"buttonImage.plist"]; CGFloat button_w = 72; CGFloat button_h = button_w + 30; NSInteger maxLoc = 3; //最多列数 //按钮弹跳动画停止后的起始 y 值 CGFloat buttonEnd_y = ([[UIScreen mainScreen] bounds].size.height - button_h * 2) / 2; //最开始在屏幕外上方的的起始 y 值 CGFloat buttonBegin_y = buttonEnd_y - [[UIScreen mainScreen] bounds].size.height; //按钮的起始间隙值 CGFloat buttonStartMargin = 20; //中间的一个按钮相对于两边按钮的间隙 CGFloat buttonMargin = ([[UIScreen mainScreen] bounds].size.width - buttonStartMargin * 2 - button_w * maxLoc) / (maxLoc - 1); for (NSInteger i = 0; i < buttonModelArray.count; ++i) { // BSVerticalButton 自定义的垂直排布按钮 BSVerticalButton *button = [[BSVerticalButton alloc]init]; button.tag = i; [self addSubview:button]; [button addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside]; ComposeModel *composeModel = buttonModelArray[i]; [button setImage:[UIImage imageNamed:composeModel.image] forState:UIControlStateNormal]; [button setTitle:composeModel.text forState:UIControlStateNormal]; [button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; button.titleLabel.font = [UIFont systemFontOfSize:14]; NSInteger loc = i % maxLoc; //例号 NSInteger row = i / maxLoc; //行号 CGFloat button_x = buttonStartMargin + loc * (button_w + buttonMargin); CGFloat buttonBginAnimation_y = buttonBegin_y + (button_h * row); //弹跳前的 y 值 CGFloat buttonEndAnimation_y = buttonEnd_y + (button_h * row); //弹跳后的 y 值 //创建pop弹簧动画对象 POPSpringAnimation *animation = [POPSpringAnimation animationWithPropertyNamed:kPOPViewFrame]; animation.beginTime = CACurrentMediaTime() + i * 0.1; //动画开始时间 animation.springBounciness = 10; //弹簧增强 0-20 animation.springSpeed = 8; //弹簧速度 0-20 animation.fromValue = [NSValue valueWithCGRect:CGRectMake(button_x, buttonBginAnimation_y, button_w, button_h)]; animation.toValue = [NSValue valueWithCGRect:CGRectMake(button_x, buttonEndAnimation_y, button_w, button_h)]; //中间的按钮添加动画 [button pop_addAnimation:animation forKey:nil]; } // 添加品牌logo UIImageView *topImageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"compose_slogan"]]; topImageView.center = CGPointMake([[UIScreen mainScreen] bounds].size.width * 0.5, [[UIScreen mainScreen] bounds].size.height * 0.2 - [[UIScreen mainScreen] bounds].size.height); [self addSubview:topImageView]; // POPBasicAnimation 基本的动画 // POPSpringAnimation 弹簧动画 // POPDecayAnimation 减速动画 // POPCustomAnimation 自定义动画 //创建pop弹簧动画对象 POPSpringAnimation *animation = [POPSpringAnimation animationWithPropertyNamed:kPOPViewCenter]; animation.beginTime = CACurrentMediaTime() + buttonModelArray.count * 0.001; //动画开始时间 animation.springBounciness = 10; //弹簧增强 0-20 animation.springSpeed = 10; //弹簧速度 0-20 CGFloat center_x = [[UIScreen mainScreen] bounds].size.width * 0.5; CGFloat endCenter_y = [[UIScreen mainScreen] bounds].size.height * 0.2; CGFloat beginCenter_y = endCenter_y - [[UIScreen mainScreen] bounds].size.height; animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(center_x, beginCenter_y)]; animation.toValue = [NSValue valueWithCGPoint:CGPointMake(center_x, endCenter_y)]; animation.completionBlock = ^(POPAnimation *anim, BOOL finished){ NSLog(@"-------这里可以写动画结束后所要执行的代码..."); // view本身开启交互 self.userInteractionEnabled = YES; }; //给顶部的图片添加动画 [topImageView pop_addAnimation:animation forKey:nil]; // 底部取消按钮 UIButton *cancelButton = [UIButton buttonWithType:UIButtonTypeSystem]; [cancelButton setTitle:@"取 消" forState:UIControlStateNormal]; cancelButton.titleLabel.font = [UIFont systemFontOfSize:15]; [cancelButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [cancelButton setBackgroundColor:[UIColor whiteColor]]; [cancelButton addTarget:self action:@selector(cancelButtonClick:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:cancelButton]; self.cancelButton = cancelButton; } - (void)cancelButtonClick:(UIButton *)button{ // 退出时执行动画 方法的参数block传空 [self animationWithBlock:nil]; } - (void)layoutSubviews{ [super layoutSubviews]; // 取消按钮位置大小 CGPoint center = self.cancelButton.center; center.x = self.center.x; self.cancelButton.center = center; CGRect frame = self.cancelButton.frame; frame.origin.y = self.frame.size.height * 0.85; frame.size = CGSizeMake(200, 35); self.cancelButton.frame = frame; } - (void)buttonClick:(UIButton *)button{ [self animationWithBlock:^{ switch (button.tag) { case 0: NSLog(@"发视频"); break; case 1: NSLog(@"发图片"); break; case 2:{ NSLog(@"发段子"); } break; case 3: NSLog(@"发声音"); break; case 4: NSLog(@"审贴子"); break; case 5: NSLog(@"离线下载"); break; default: break; } }]; } /** 退出时与点出了某个按钮时执行的弹跳动画后销毁 window_ 移除 这个蒙板 view ,如果block参数completionBlock有值先销毁window_后再执行这个block里的代码块 */ - (void)animationWithBlock:(void (^) ())completionBlock{ NSLog(@"----%@\n",self.subviews); //退出的时候这里用自定义的 window 是为了隔绝点击事件 不让点击事件传到后面控制器的view上去 // view本身不能点 self.userInteractionEnabled = NO; // 选移除取消按钮 [self.cancelButton removeFromSuperview]; for (NSInteger i = 1; i < self.subviews.count; ++i) { UIView *view = self.subviews[i]; //创建pop基本动画对象 POPBasicAnimation *animation = [POPBasicAnimation animationWithPropertyNamed:kPOPViewCenter]; // POPSpringAnimation *animation = [POPSpringAnimation animationWithPropertyNamed:kPOPViewCenter]; animation.beginTime = CACurrentMediaTime() + (i-1) * 0.1; //动画开始时间 // 如果用这个基类 POPBasicAnimation 动画的执行节奏(一开始很慢, 后面很快) animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; CGPoint center = view.center; //取出中心点 animation.toValue = [NSValue valueWithCGPoint:CGPointMake(center.x , center.y + [[UIScreen mainScreen] bounds].size.height)]; if (i == self.subviews.count-1) { //说明是最后一个 view在做动画,就让执行结束的 block // 动画结束时调用的 block animation.completionBlock = ^(POPAnimation *anim, BOOL finished){ NSLog(@"取消时 这里可以写动画结束后所要执行的代码..."); [self removeFromSuperview]; window_ = nil; //销毁自定义的 window !completionBlock ? : completionBlock(); }; } //给顶部的图片添加动画 [view pop_addAnimation:animation forKey:nil]; } } - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent *)event{ [self animationWithBlock:nil]; } // 获得一个磨纱蒙板 image 图片 - (UIImage *)getEffectImage{ UIWindow *window = [UIApplication sharedApplication].keyWindow; //获取当前 window UIGraphicsBeginImageContext(window.size); //开启window大小的图形上下文 CGContextRef ref = UIGraphicsGetCurrentContext(); //开启图形上下文 [window.layer renderInContext:ref]; //把window图层 渲染到图形上下文当中 UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); //获取图片 UIGraphicsEndImageContext(); //关闭图形上下文 image = [image applyLightEffect]; //调用 image 分类方法 使图片调成蒙板状态 return image; } @end
项目中用到的垂直布局自定义按钮 BSVerticalButton
#import "BSVerticalButton.h" @implementation BSVerticalButton - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { [self setupUI]; } return self; } - (void)awakeFromNib{ [super awakeFromNib]; [self setupUI]; } - (void)setupUI{ self.titleLabel.textAlignment = NSTextAlignmentCenter; } - (void)layoutSubviews{ [super layoutSubviews]; //按钮内部图片 frame CGRect imageViewFrame = self.imageView.frame; imageViewFrame.origin.x = 0; imageViewFrame.origin.y = 0; imageViewFrame.size.width = self.bounds.size.width; imageViewFrame.size.height = self.bounds.size.width; self.imageView.frame = imageViewFrame; //按钮内部label frame CGRect titleLabelFrame = self.titleLabel.frame; titleLabelFrame.origin.x = 0; titleLabelFrame.origin.y = self.imageView.frame.size.height + 10; titleLabelFrame.size.width = self.bounds.size.width; self.titleLabel.frame = titleLabelFrame; //按钮自身大小 CGRect buttonBounds = self.bounds; buttonBounds.size.width = self.imageView.frame.size.width; buttonBounds.size.height = self.imageView.bounds.size.height + self.titleLabel.bounds.size.height + 10; self.bounds = buttonBounds; } @end
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