java代码画玩具 java画画
在Java中如何用程序画一个圆
使用java画圆要用到绘图类Graphics,下面是实例代码和运行效果:
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package com.dikea.demo01;
import java.awt.*;
import javax.swing.*;
// java绘图原理
public class demo_01 extends JFrame {
MyPanel mp = null;
public static void main(String[] args) {
// TODO 自动生成的方法存根
demo_01 demo01 = new demo_01();
}
public demo_01(){
mp = new MyPanel();
this.add(mp);
this.setSize(400, 300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
}
// 定义一个MyPanel面板,用于绘图区域
class MyPanel extends JPanel{
//覆盖JPanel
// Graphics 是绘图的重要类,可以理解成一支画笔
public void paint(Graphics g){
// 1. 调用父类函数完成初始化任务
// 这句话不可以少
super.paint(g);
// 先画出一个圆圈
g.drawOval(100, 100, 30, 30);
}
}
代码复制进ide编程工具,运行效果如下:
用JAVA做个画笔,有画笔和橡皮功能就行。越简单越好
新建一个java文件,取名叫做PaintJava.java
代码如下:
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import java.awt.geom.*;
import java.io.*;
class Point implements Serializable
{
int x,y;
Color col;
int tool;
int boarder;
Point(int x, int y, Color col, int tool, int boarder)
{
this.x = x;
this.y = y;
this.col = col;
this.tool = tool;
this.boarder = boarder;
}
}
class paintboard extends Frame implements ActionListener,MouseMotionListener,MouseListener,ItemListener
{
int x = -1, y = -1;
int con = 1;//画笔大小
int Econ = 5;//橡皮大小
int toolFlag = 0;//toolFlag:工具标记
//toolFlag工具对应表:
//(0--画笔);(1--橡皮);(2--清除);
//(3--直线);(4--圆);(5--矩形);
Color c = new Color(0,0,0); //画笔颜色
BasicStroke size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);//画笔粗细
Point cutflag = new Point(-1, -1, c, 6, con);//截断标志
Vector paintInfo = null;//点信息向量组
int n = 1;
FileInputStream picIn = null;
FileOutputStream picOut = null;
ObjectInputStream VIn = null;
ObjectOutputStream VOut = null;
// *工具面板--画笔,直线,圆,矩形,多边形,橡皮,清除*/
Panel toolPanel;
Button eraser, drLine,drCircle,drRect;
Button clear ,pen;
Choice ColChoice,SizeChoice,EraserChoice;
Button colchooser;
Label 颜色,大小B,大小E;
//保存功能
Button openPic,savePic;
FileDialog openPicture,savePicture;
paintboard(String s)
{
super(s);
addMouseMotionListener(this);
addMouseListener(this);
paintInfo = new Vector();
/*各工具按钮及选择项*/
//颜色选择
ColChoice = new Choice();
ColChoice.add("black");
ColChoice.add("red");
ColChoice.add("blue");
ColChoice.add("green");
ColChoice.addItemListener(this);
//画笔大小选择
SizeChoice = new Choice();
SizeChoice.add("1");
SizeChoice.add("3");
SizeChoice.add("5");
SizeChoice.add("7");
SizeChoice.add("9");
SizeChoice.addItemListener(this);
//橡皮大小选择
EraserChoice = new Choice();
EraserChoice.add("5");
EraserChoice.add("9");
EraserChoice.add("13");
EraserChoice.add("17");
EraserChoice.addItemListener(this);
////////////////////////////////////////////////////
toolPanel = new Panel();
clear = new Button("清除");
eraser = new Button("橡皮");
pen = new Button("画笔");
drLine = new Button("画直线");
drCircle = new Button("画圆形");
drRect = new Button("画矩形");
openPic = new Button("打开图画");
savePic = new Button("保存图画");
colchooser = new Button("显示调色板");
//各组件事件监听
clear.addActionListener(this);
eraser.addActionListener(this);
pen.addActionListener(this);
drLine.addActionListener(this);
drCircle.addActionListener(this);
drRect.addActionListener(this);
openPic.addActionListener(this);
savePic.addActionListener(this);
colchooser.addActionListener(this);
颜色 = new Label("画笔颜色",Label.CENTER);
大小B = new Label("画笔大小",Label.CENTER);
大小E = new Label("橡皮大小",Label.CENTER);
//面板添加组件
toolPanel.add(openPic);
toolPanel.add(savePic);
toolPanel.add(pen);
toolPanel.add(drLine);
toolPanel.add(drCircle);
toolPanel.add(drRect);
toolPanel.add(颜色); toolPanel.add(ColChoice);
toolPanel.add(大小B); toolPanel.add(SizeChoice);
toolPanel.add(colchooser);
toolPanel.add(eraser);
toolPanel.add(大小E); toolPanel.add(EraserChoice);
toolPanel.add(clear);
//工具面板到APPLET面板
add(toolPanel,BorderLayout.NORTH);
setBounds(60,60,900,600); setVisible(true);
validate();
//dialog for save and load
openPicture = new FileDialog(this,"打开图画",FileDialog.LOAD);
openPicture.setVisible(false);
savePicture = new FileDialog(this,"保存图画",FileDialog.SAVE);
savePicture.setVisible(false);
openPicture.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ openPicture.setVisible(false); }
});
savePicture.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ savePicture.setVisible(false); }
});
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ System.exit(0);}
});
}
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D)g;
Point p1,p2;
n = paintInfo.size();
if(toolFlag==2)
g.clearRect(0,0,getSize().width,getSize().height);//清除
for(int i=0; in ;i++){
p1 = (Point)paintInfo.elementAt(i);
p2 = (Point)paintInfo.elementAt(i+1);
size = new BasicStroke(p1.boarder,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
g2d.setColor(p1.col);
g2d.setStroke(size);
if(p1.tool==p2.tool)
{
switch(p1.tool)
{
case 0://画笔
Line2D line1 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
g2d.draw(line1);
break;
case 1://橡皮
g.clearRect(p1.x, p1.y, p1.boarder, p1.boarder);
break;
case 3://画直线
Line2D line2 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
g2d.draw(line2);
break;
case 4://画圆
Ellipse2D ellipse = new Ellipse2D.Double(p1.x, p1.y, Math.abs(p2.x-p1.x) , Math.abs(p2.y-p1.y));
g2d.draw(ellipse);
break;
case 5://画矩形
Rectangle2D rect = new Rectangle2D.Double(p1.x, p1.y, Math.abs(p2.x-p1.x) , Math.abs(p2.y-p1.y));
g2d.draw(rect);
break;
case 6://截断,跳过
i=i+1;
break;
default :
}//end switch
}//end if
}//end for
}
public void itemStateChanged(ItemEvent e)
{
if(e.getSource()==ColChoice)//预选颜色
{
String name = ColChoice.getSelectedItem();
if(name=="black")
{c = new Color(0,0,0); }
else if(name=="red")
{c = new Color(255,0,0);}
else if(name=="green")
{c = new Color(0,255,0);}
else if(name=="blue")
{c = new Color(0,0,255);}
}
else if(e.getSource()==SizeChoice)//画笔大小
{
String selected = SizeChoice.getSelectedItem();
if(selected=="1")
{
con = 1;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="3")
{
con = 3;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="5")
{con = 5;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="7")
{con = 7;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="9")
{con = 9;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
}
else if(e.getSource()==EraserChoice)//橡皮大小
{
String Esize = EraserChoice.getSelectedItem();
if(Esize=="5")
{ Econ = 5*2; }
else if(Esize=="9")
{ Econ = 9*2; }
else if(Esize=="13")
{ Econ = 13*2; }
else if(Esize=="17")
{ Econ = 17*3; }
}
}
public void mouseDragged(MouseEvent e)
{
Point p1 ;
switch(toolFlag){
case 0://画笔
x = (int)e.getX();
y = (int)e.getY();
p1 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p1);
repaint();
break;
case 1://橡皮
x = (int)e.getX();
y = (int)e.getY();
p1 = new Point(x, y, null, toolFlag, Econ);
paintInfo.addElement(p1);
repaint();
break;
default :
}
}
public void mouseMoved(MouseEvent e) {}
public void update(Graphics g)
{
paint(g);
}
public void mousePressed(MouseEvent e)
{
Point p2;
switch(toolFlag){
case 3://直线
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
case 4: //圆
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
case 5: //矩形
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
default :
}
}
public void mouseReleased(MouseEvent e)
{
Point p3;
switch(toolFlag){
case 0://画笔
paintInfo.addElement(cutflag);
break;
case 1: //eraser
paintInfo.addElement(cutflag);
break;
case 3://直线
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
case 4: //圆
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
case 5: //矩形
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
default:
}
}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==pen)//画笔
{toolFlag = 0;}
if(e.getSource()==eraser)//橡皮
{toolFlag = 1;}
if(e.getSource()==clear)//清除
{
toolFlag = 2;
paintInfo.removeAllElements();
repaint();
}
if(e.getSource()==drLine)//画线
{toolFlag = 3;}
if(e.getSource()==drCircle)//画圆
{toolFlag = 4;}
if(e.getSource()==drRect)//画矩形
{toolFlag = 5;}
if(e.getSource()==colchooser)//调色板
{
Color newColor = JColorChooser.showDialog(this,"调色板",c);
c = newColor;
}
if(e.getSource()==openPic)//打开图画
{
openPicture.setVisible(true);
if(openPicture.getFile()!=null)
{
int tempflag;
tempflag = toolFlag;
toolFlag = 2 ;
repaint();
try{
paintInfo.removeAllElements();
File filein = new File(openPicture.getDirectory(),openPicture.getFile());
picIn = new FileInputStream(filein);
VIn = new ObjectInputStream(picIn);
paintInfo = (Vector)VIn.readObject();
VIn.close();
repaint();
toolFlag = tempflag;
}
catch(ClassNotFoundException IOe2)
{
repaint();
toolFlag = tempflag;
System.out.println("can not read object");
}
catch(IOException IOe)
{
repaint();
toolFlag = tempflag;
System.out.println("can not read file");
}
}
}
if(e.getSource()==savePic)//保存图画
{
savePicture.setVisible(true);
try{
File fileout = new File(savePicture.getDirectory(),savePicture.getFile());
picOut = new FileOutputStream(fileout);
VOut = new ObjectOutputStream(picOut);
VOut.writeObject(paintInfo);
VOut.close();
}
catch(IOException IOe)
{
System.out.println("can not write object");
}
}
}
}//end paintboard
public class PaintJava
{
public static void main(String args[])
{ new paintboard("画图程序"); }
}
累啊..给分吧...!!
用java 在窗体中画一个简单图形。
帮你改了一下。
你要画在panel上,然后frame.add(panel)就能显示。
是不是和applet搞混了,applet复写一些方法就能显示,但现在你编的是java gui
import java.awt.*;
import java.awt.Event.*;
import javax.swing.*; //import javax.swing.Timer;
import java.awt.BasicStroke;
//import java.util.Date;
//import java.text.*;
//import java.util.*;
public class TestGui {
public void paint(Graphics g) {
Graphics2D a2d = (Graphics2D) g;
int x = 120, y = 90, width = 150, height = 150;
a2d.setColor(Color.red);
a2d.setStroke(new BasicStroke(3.0f)); // 设置线条宽度,3.0即线的宽度
a2d.drawOval(x, y, width, height);
}
public static void main(String[] args) {
JFrame frame = new JFrame();
// frame.add(new paint(),BorderLayout.CENTER);
frame.setSize(500, 500);
frame.setLocation(200, 200);
frame.setVisible(true);
Panel p = new Panel();
frame.add(p);
// frame.paint(null);
// TODO code application logic here
}
}
class Panel extends JPanel {
// 重新覆盖paint方法
public void paint(Graphics g) {
super.paint(g);
Graphics2D a2d = (Graphics2D) g;
int x = 120, y = 90, width = 150, height = 150;
a2d.setColor(Color.red);
a2d.setStroke(new BasicStroke(3.0f)); // 设置线条宽度,3.0即线的宽度
a2d.drawOval(x, y, width, height);
}
}
java画乌龟
首先,手动画一个小乌龟,如下:
然后,按照Java绘图基本步骤一步步来。
swing 编程步骤:
1. 继承JFrame
2. 定义组件
3.创建组件(构造函数)
4.添加组件
5.对窗体设置
6.显示窗体
最终效果如下:
代码如下:
/**
* 功能:画一个乌龟
*/
package com.test1;
import java.awt.*;
import javax.swing.*;
public class MyTortoise extends JFrame{
MyPanel2 mp = null;
//构造函数
public MyTortoise(){
mp = new MyPanel2();
this.add(mp);
this.setTitle("小乌龟,丑丑哒");
this.setSize(400,300);
this.setVisible(true);
this.setLocation(300,200);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
MyTortoise mtg = new MyTortoise();
}
}
//我的面板。只有JPanel有画图方法,JFrame没有,故必须在JFrame中添加JPanel
class MyPanel2 extends JPanel{
//定义一个乌龟
Tortoise t = null;
//构造函数
public MyPanel2(){
t = new Tortoise(100,100);
}
//画乌龟
public void drawTortoise(int x, int y, Graphics g){
//1.画脸
g.setColor(Color.green);
g.fillOval(x+60, y, 30, 15);
//2.画左眼
g.setColor(Color.black);
g.fillOval(x+65, y+3, 5, 5);
//3.画右眼
g.fillOval(x+78, y+3, 5, 5);
//4.画脖子
g.setColor(Color.green);
g.fillOval(x+70, y, 10, 42);
//5.画乌龟壳
g.setColor(Color.red);
g.fillOval(x+40, y+40, 70, 100);
//6.画左上脚
g.setColor(Color.green);
g.fillOval(x+15, y+60, 30, 10);
//7.画右上脚
g.fillOval(x+105, y+60, 30, 10);
//8.画左下脚
g.fillOval(x+15, y+110, 30, 10);
//9.画右下脚
g.fillOval(x+105, y+110, 30, 10);
//10.画尾巴
g.setColor(Color.black);
g.drawLine(x+70,y+140,x+130,y+210);
g.drawOval(x+95, y+150, 30, 30);
}
//覆盖JPanel的paint方法
//Graphics 是绘图的重要类。你可以把他理解成一只画笔
public void paint(Graphics g){
//1.调用父类函数完成初始化任务
//这句话不能少
super.paint(g);
//2.画乌龟,调用方法即可
this.drawTortoise(50, 50, g);
}
}
//定义一个乌龟类
class Tortoise {
//表示乌龟的横坐标
int x = 0;
//表示乌龟的纵坐标
int y = 0;
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public Tortoise(int x, int y){
this.x = x;
this.y = y;
}
}
用java怎么画五角星
java五角星用代码打印出来,主要是使用system.print函数,代码如下:
class kongzhitao{
public static void main(String[] args){
String[] wujiaoxing={" *"," * *","* * * *"," * *"," * *"," * * * *","* *"};
for(int i=0;i System.out.println(wujiaoxing[i]);
}
}
}
java究竟怎么在JFrame上画东西?
java在JFrame上画东西,主要是使用paint方法,代码如下:
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Draw extends JFrame{
JPanel jPanel=new JPanel();
public Draw() {
jPanel.setBackground(Color.red);
add(jPanel);
Drawation drawaction=new Drawation();//添加画图,把上面jpanel的设置给覆盖了;要是先添加画图再添加
add(drawaction); //jpanel则把画图覆盖了
}
public static void main(String[] args){
Draw draw=new Draw();
draw.setTitle("abc");
draw.setSize(300,300);
draw.setVisible(true);
draw.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
class Drawation extends JPanel{
public void paintComponent(Graphics g){
super.paintComponents(g);
g.drawString("agagh", 50, 45);
}
}
运行结果如下:
文章题目:java代码画玩具 java画画
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