c语言加入背景音乐的函数 c语言加入背景音乐的函数叫什么

如何在c语言程序中添加背景音乐?

用PlaySound 函数可以播放 .wav 格式音乐。\x0d\x0a例如 下面 播放 紫竹调.wav 格式音乐,它存放在 D:\\zzz\\zzd.wav \x0d\x0a其它音乐格式能不能播放,要试验一下才知道,也许不行,也许可以。\x0d\x0a#include \x0d\x0a#include \x0d\x0a#include \x0d\x0a#pragma comment(lib, "winmm.lib")\x0d\x0a\x0d\x0avoid main(){\x0d\x0aPlaySound (TEXT("D:\\zzz\\zzd.wav"), NULL, SND_ASYNC | SND_NODEFAULT);\x0d\x0a \x0d\x0awhile (1) \x0d\x0a{\x0d\x0a printf("program is running... here\n"); //这里跑你的程序,按 Ctrl-C 组合键,结束程序。\x0d\x0a Sleep(1000); //休息1秒\x0d\x0a}\x0d\x0a\x0d\x0aexit(0);\x0d\x0a}

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怎么在c-free中(c语言)添加背景音乐啊

随便放在哪里

如果放在和你exe文件相同文件夹,那么playsound的时候 只需要传入文件名就可以

如果是放在其他指定文件夹,那么playsound传入绝对路径

比如 "D:\\my.wav"

c语言如何添加背景音乐codeblocks环境下

windows下面可以使用API函数 BOOL PlaySound(

LPCSTR pszSound,

HMODULE hmod,

DWORD fdwSound

);

下面是抄的msdn的:

Parameters

pszSound

A string that specifies the sound to play. If this parameter is NULL, any

currently playing waveform sound is stopped. To stop a non-waveform sound,

specify SND_PURGE in the fdwSound parameter.

Three flags in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE)

determine whether the name is interpreted as an alias for a system event, a

filename, or a resource identifier. If none of these flags are specified,

PlaySound searches the registry or the WIN.INI file for an association

with the specified sound name. If an association is found, the sound event is

played. If no association is found in the registry, the name is interpreted as a

filename.

hmod

Handle of the executable file that contains the resource to be loaded. This

parameter must be NULL unless SND_RESOURCE is specified in fdwSound.

fdwSound

Flags for playing the sound. The following values are defined:

SND_APPLICATION

The sound is played using an application-specific association.

SND_ALIAS

The pszSound parameter is a system-event alias in the registry or the

WIN.INI file. Do not use with either SND_FILENAME or SND_RESOURCE.

SND_ALIAS_ID

The pszSound parameter is a predefined sound identifier.

SND_ASYNC

The sound is played asynchronously and PlaySound returns immediately

after beginning the sound. To terminate an asynchronously played waveform sound,

call PlaySound with pszSound set to NULL.

SND_FILENAME

The pszSound parameter is a filename.

SND_LOOP

The sound plays repeatedly until PlaySound is called again with the

pszSound parameter set to NULL. You must also specify the SND_ASYNC flag

to indicate an asynchronous sound event.

SND_MEMORY

A sound event's file is loaded in RAM. The parameter specified by

pszSound must point to an image of a sound in memory.

SND_NODEFAULT

No default sound event is used. If the sound cannot be found,

PlaySound returns silently without playing the default sound.

SND_NOSTOP

The specified sound event will yield to another sound event that is already

playing. If a sound cannot be played because the resource needed to generate

that sound is busy playing another sound, the function immediately returns FALSE

without playing the requested sound.

If this flag is not specified, PlaySound attempts to stop the

currently playing sound so that the device can be used to play the new sound.

SND_NOWAIT

If the driver is busy, return immediately without playing the sound.

SND_PURGE

Sounds are to be stopped for the calling task. If pszSound is not

NULL, all instances of the specified sound are stopped. If pszSound is

NULL, all sounds that are playing on behalf of the calling task are stopped.

You must also specify the instance handle to stop SND_RESOURCE events.

SND_RESOURCE

The pszSound parameter is a resource identifier; hmod must

identify the instance that contains the resource.

SND_SYNC

Synchronous playback of a sound event. PlaySound returns after the

sound event completes.

Return Values

Returns TRUE if successful or FALSE otherwise.

Remarks

The sound specified by pszSound must fit into available physical

memory and be playable by an installed waveform-audio device driver.

PlaySound searches the following directories for sound files: the current

directory; the Windows directory; the Windows system directory; directories

listed in the PATH environment variable; and the list of directories mapped in a

network. For more information about the directory search order, see the

documentation for the OpenFile function.

If it cannot find the specified sound, PlaySound uses the default

system event sound entry instead. If the function can find neither the system

default entry nor the default sound, it makes no sound and returns FALSE.

QuickInfo

Windows NT: Requires version 3.1 or later.

Windows:

Requires Windows 95 or later.

Windows CE:

Unsupported.

Header: Declared in mmsystem.h.

Import

Library: Use winmm.lib.

Unicode: Implemented as Unicode and ANSI

versions on Windows NT.

See Also

Waveform Audio Overview, Waveform Functions

c语言play sound同时播放背景音乐和音乐特效要代码

需要包含的头文件#include windows.h#include mmsystem.h//需要包含的库文件#pragma comment(lib,"winmm.lib") int main(int argc, char *argv[]){ //调用PlaySound函数 //该函数只支持.wav格式的声音文件,其中: //acquired-chs.wav是WIN7系统自带的,位于C:\Windows\System32下面 //SND_FILENAME 表示从文件读取资源 //SND_SYNC表示同步播放,即播放完成后,再做后面的操作 //如果想播放的时候,做其它操作,可将SND_SYNC改成SND_ASYNC表示异步播放 PlaySound("acquired-chs.wav", NULL, SND_FILENAME | SND_SYNC); return 0;}


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